Methods
# destroy()
Textures create buffers on the graphics card. When you're done with a texture, you must explicitly destroy it to free these buffers. (It's not done automatically because pawns can share textures.)
# loadFromURL(url)
Load an image from an external asset. The load occurs dynamically and the texture will refresh when it's completed.
Parameters:
Name | Type | Description |
---|---|---|
url |
string |
Example
import myImage from "./assets/image.jpg";
const myTexture.loadFromURL(myImage});