Extends
Members
# translation :Array.<number>
The local translation of the actor relative to its parent. The value is a 3D vector.
Type:
- Array.<number>
- Default Value:
- [0,0,0]
Fires:
- translationChanged
- localChanged
- globalChanged
Example:
spatialActor.set({translation: [1,0,0]}); // Translate this actor one unit in the X direction from its parent.
# rotation :Array.<number>
The local rotation of the actor relative to its parent. The value is a quaternion.
Type:
- Array.<number>
- Default Value:
- [0,0,0,1]
Fires:
- rotationChanged
- localChanged
- globalChanged
Example:
spatialActor.set({rotation: q_axisAngle([1,0,0], toRad(90))}); // Rotate this actor 90 degrees around the X axis relative to its parent.
# scale :Array.<number>
The local scale of the actor relative to its parent. The value is a 3D vector.
Warning: Do not set the scale to 0!
Type:
- Array.<number>
- Default Value:
- [1,1,1]
Fires:
- scaleChanged
- localChanged
- globalChanged
Example:
spatialActor.set({scale: [2,2,2])}); // Double the size of this actor relative to its parent.
# local :Array.<number>
The local 4x4 transformation matrix. This is the actor's transform relative to its parent.
Warning - Do NOT set this matrix directly. Set the independent translation, rotation, and scale components and let the actor combine them to get the local matrix.
Type:
- Array.<number>
# global :Array.<number>
The global 4x4 transformation matrix. This is the actor's transform relative to world space, taking into account its local transform and the local transforms of all of its parents.
Warning - Do NOT set this matrix directly. Set the independent translation, rotation, and scale components and let the actor combine them to get the global matrix.
Type:
- Array.<number>
# parent :Actor
The parent of the actor in the hierarchical tree.
Type:
- Inherited From:
Example:
const treeActor = TreeActor.create({parent: parentActor});